Vector Graphic Rendering Library

Render a vector graphic. File and 'flattening' it so I can render it? The library obviously needs to support scaling too so I can scale the vector graphic then. Is there a good cross-platform C++ vector graphics library. And a vector graphics library. Games render with the GPU; they do not use a vector graphics library.

README.md NanoVG NanoVG is small antialiased vector graphics rendering library for OpenGL. It has lean API modeled after HTML5 canvas API. It is aimed to be a practical and fun toolset for building scalable user interfaces and visualizations. Screenshot Usage The NanoVG API is modeled loosely on HTML5 canvas API. If you know canvas, you're up to speed with NanoVG in no time.

Creating drawing context The drawing context is created using platform specific constructor function. If you're using the OpenGL 2.0 back-end the context is created as follows. Jazler Radiostar One. # define NANOVG_GL2_IMPLEMENTATION // Use GL2 implementation. # include 'nanovg_gl.h '.

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